
Oppressor
Speeds up the rotation of the weapons and projectiles speed in proportion to the armoured vehicle's speed. Maximum bonuses are 80% and 15% respectively at 80 km/h. The flight acceleration doesn't apply to drones and projectiles launched on a plunging trajectory.
An armoured car with an extremely powerful 24-cylinder engine that can blow away everything in its path: small obstacles, careless raiders, a roof... A fast and powerful engine for survivors who are used to being constantly on the move in battle.
| Power score | 270 |
| Tonnage | 3000 |
| Mass limit | 1000 |
| Max cabin speed | 13 |
| Power | 30 |
| Durability | 425 |
| Energy | 2 |
| Mass | 500 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Bonus to power +10%
- Handling: Mass limit +10%
- Handling: Bonus to speed +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is oppressor. Add more parts with commas: #b=oppressor:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=oppressor:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-bonus-to-power-10 handling-mass-limit-10 handling-bonus-to-speed-10