
Omamori
Automatically absorbs half of the damage dealt to parts that are attached to the power nodes, up to 300 pts. The damage that exceeds this threshold will harm the "Omamori" itself, as well as disable the module until its capacity is fully restored. If the module doesn't absorb damage for 6 sec, the charge will begin to restore.
The Syndicate learned long ago that the arms races are won by those who are better in adapting to changes. Having learned that passive defence modules started to appear in the Valley, the "Neon Dragon" immediately began to work on its own equivalent of this device. The result was a system of electromagnetic dampers, capable of absorbing a significant amount of damage received by the armoured vehicle.
| Power score | 600 |
| Durability | 252 |
| Energy | 3 |
| Mass | 240 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is omamori. Add more parts with commas: #b=omamori:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=omamori:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10