
Jackie
Improves the parameters of parts attached to the power nodes depending on the type: weapons — +12% to damage, cabins — +3% to maximum speed, engines — +15% to the power of the armoured car.
"It's worth noting that the Syndicate has gotten close to the Lunatics. The dragons use them as cannon fodder, supplying them with their technology. The Lunatics are rushing into battle, not realizing that they're being used. It's only a matter of time before the situation comes to a logical conclusion." — Scar AB, Report 64.
| Power score | 600 |
| Blast power | 34 |
| Durability | 303 |
| Energy | 3 |
| Mass | 264 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Module explosion damage -25%
- Power: Module explosion radius -25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is jackie. Add more parts with commas: #b=jackie:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=jackie:1 - With "Parts attached to the power nodes" switched on (on by default):
https://crossoutsynergy.com/#b=jackie:1:jackie
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-module-explosion-damage-25 power-module-explosion-radius-25