
Nothung
After the weapon cools down from full overheating, the first 8 shots deal 100% more damage.
The Northerners never had an abundance of resources and food, but the command economy and the principles of public ownership allowed them to develop and produce surprisingly powerful weapons, even in conditions of a severe deficiency. But only those who really deserve it could use the best. Surprisingly, even this contributed to the increase in the efficiency of their society.
| Power score | 1600 |
| Hit damage | 28 |
| Fire rate | 89 |
| Range | 69 |
| Accuracy | 61 |
| Time to overheating | 63 |
| Ammunition | 350 |
| Durability | 440 |
| Energy | 8 |
| Mass | 390 |
Resists: Penetration 80%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread -17%
- Handling: Range of fire +30%
- Handling: Projectile speed +15%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is nothung. Add more parts with commas: #b=nothung:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=nothung:1 - With "First 8 shots after cooling from full overheat" switched on:
https://crossoutsynergy.com/#b=nothung:1:nothung
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-17 handling-range-of-fire-30 handling-projectile-speed-15