
Elephant
After a shot, the weapon's protection from all damage types increases by 35% for 4 sec. When the projectile explodes, it freezes enemy parts by 25%.
This 76mm tank cannon is one of the most massive weapons from the great war. The Scavengers have relied on it for years, making almost no changes to the design, as it's hard to improve on something that's already proven effective. But recently, thanks to the Hyperborea technology, they've freshened up the cannon by adding an ability to fire refrigerant projectiles, further extending the usefulness of the weapon.
| Power score | 1620 |
| Hit damage | 57 |
| Explosive damage | 59 |
| Fire rate | 23 |
| Range | 82 |
| Accuracy | 42 |
| Ammunition | 14 |
| Durability | 847 |
| Energy | 12 |
| Mass | 1300 |
Resists: Penetration 100%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Explosion radius +10%
- Power: Reloading time -10%
- Handling: Spread stability +12%
- Handling: Projectile speed +25%
- Handling: Rotation speed +30%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is elephant. Add more parts with commas: #b=elephant:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=elephant:1 - With "After a shot (4 s)" switched on:
https://crossoutsynergy.com/#b=elephant:1:elephant
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-explosion-radius-10 power-reloading-time-10 handling-spread-stability-12 handling-projectile-speed-25 handling-rotation-speed-30