
Gungnir
As the weapon overheats, its rate of fire and spread gradually decrease. When the overheating reaches 50% and more, its rate of fire decreases by 16% and the spread decreases by 80%.
Despite the system of division into strata, absolutely all residents of Hyperborea are trained to drive and handle weapons from an early age. Thanks to this approach, the leadership of the Northerners can turn the entire society into a trained and combat-ready army at any moment.
| Power score | 1080 |
| Hit damage | 26 |
| Fire rate | 89 |
| Range | 69 |
| Accuracy | 43 |
| Time to overheating | 63 |
| Ammunition | 350 |
| Durability | 355 |
| Energy | 8 |
| Mass | 325 |
Resists: Penetration 80%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread -17%
- Handling: Range of fire +30%
- Handling: Projectile speed +15%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is gungnir. Add more parts with commas: #b=gungnir:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=gungnir:1 - With "Overheating at 50% or more" switched on:
https://crossoutsynergy.com/#b=gungnir:1:gungnir
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-17 handling-range-of-fire-30 handling-projectile-speed-15