
Myriad
Legs take turns in getting disabled after losing every 30% of the part's durability. Losing one leg decreases the tonnage of the movement part by half, losing both removes its support and tonnage completely. After getting disabled, each leg restores its durability over 10 sec., and then becomes functional again.
"When Aris came, the Ravagers started changing rapidly. Their new structure became more like biomechanics, like metal and flesh entangled. The machines became more than just weapons, they were new dangerous creatures that tried to understand life and mimic it," — Seeker Ochre's report, "Ravagers evolution" section, 1/6.
| Power score | 450 |
| Durability | 495 |
| Mass | 624 |
| Power | -22 |
| Max speed | 80 |
| Tonnage | 1430 |
Resists: Ramming 35%, Melee 35%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Acceleration efficiency increased by 10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is myriad. Add more parts with commas: #b=myriad:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=myriad:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-acceleration-efficiency-increased-by-10