
ML 200
At speeds above 40 km/h, increases the entire armoured car's damage protection by 25%. The bonus doesn't depend on the number of "ML 200" parts but is significantly reduced if other movement parts are mounted, except for rotors.
This mechanical leg has low speed, but huge durability. Also compensates for recoil and impulse from enemy projectiles and explosions.
| Power score | 400 |
| Max speed | 50 |
| Tonnage | 2900 |
| Power | -25 |
| Durability | 790 |
| Mass | 900 |
Resists: Blast 25%, Ramming 50%, Thermal 25%, Cryogenic 25%, Melee 50%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Acceleration efficiency increased by 10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is ml-200. Add more parts with commas: #b=ml-200:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=ml-200:1 - With "Above 40 km/h" switched on (on by default):
https://crossoutsynergy.com/#b=ml-200:1:ml200
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-acceleration-efficiency-increased-by-10