
Master
When the module is activated, the cabin heats up to 25% for 5 sec. The heating can be turned off after 2 sec. After the effect is turned off, the cabin cools down for 5 sec., restoring durability to the parts that are connected to the power nodes. 10% of durability is restored for each second of the heating effect. Cooldown 10 sec.
An experimental cabin created by the Engineers after combining their developments with the Ravager technologies. It has an autonomous repair module that can patch up parts during combat. But the Engineers have not yet managed to optimize the cooling system, which is why the module severely heats up the cabin when activated.
| Power score | 2100 |
| Power | 74 |
| Max speed | 75 |
| Tonnage | 5350 |
| Mass limit | 14100 |
| Energy | 24 |
| Durability | 360 |
| Mass | 1150 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is master. Add more parts with commas: #b=master:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=master:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10