
Hippogriff
Upon activation, highlights visible enemies within detection range behind cover and invisible enemies for 6 sec. Cooldown 12 sec.
"Any development in the conflict between the Brotherhood and the Khaganate would have resulted in the victory of the Ravens. After all, we have only strengthened our position in both aggression and diplomacy. No matter when or where war breaks out, we, the Ravens, will always manage torise above all others. Because there's one thing I know for sure: only the most cunning survive in the Wasteland".
| Power score | 2100 |
| Max speed | 86 |
| Power | 63 |
| Tonnage | 5200 |
| Mass limit | 12000 |
| Energy | 24 |
| Durability | 320 |
| Mass | 950 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +15%
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is hippogriff. Add more parts with commas: #b=hippogriff:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=hippogriff:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-15 power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10