
Ghost
Weapon damage increases by 7% per sec. while the car is invisible, the maximum bonus is accumulated after 4 sec. The bonus is reset 6 sec. after dealing damage.
Once this cabin belonged to a helicopter and climbed high in the sky. It's just as hard to believe, as the fact that TVs kill people. However, all of this is true.
| Power score | 1500 |
| Max speed | 76 |
| Power | 63 |
| Tonnage | 6000 |
| Mass limit | 12000 |
| Energy | 23 |
| Durability | 330 |
| Mass | 1050 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is ghost. Add more parts with commas: #b=ghost:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=ghost:1 - With "Invisible for 4 s (+7% per second)" switched on:
https://crossoutsynergy.com/#b=ghost:1:ghost
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10