
Hertz
Increases energy weapon damage to the cabin, hardware, weapons and movement parts by 30% for 4 sec., but reduces the damage to the other parts by the same percentage.
Activation: The talent charges when the armoured vehicle moves at a speed above 80% of its maximum speed. Dealing energy damage after a full charge activates the talent.
- Capacitors: Protective field durability +20%
- High resistance: Heating and freezing rate from enemy weapons -40%
- Dynamo: Speed and travelled distance requirements for parts -20%
No one in the Valley accpeted Hertz because of his excessive fondness for dangerous experiments, which made the young scientists very angry. After years of wandering around power stations and transformer booths, his talents were finally recognized by the mercenaries. For them, the most important quality in a person was the ability to destroy.
Open Hertz in the build calculatorAdd a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is codriver-hertz. Add more parts with commas: #b=codriver-hertz:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=codriver-hertz:1 - With "above 80% of max speed, on energy damage (4 s)" switched on:
https://crossoutsynergy.com/#b=codriver-hertz:1:hertz-t