
Falcon
Highlights explosive modules on the enemy's armoured vehicle for 6 sec. and increases damage to it by 15%.
Activation: The talent charges after you hold an enemy in your sights for 3 sec. The target must be within range of the radar. Taking damage resets the charge.
- Stabilizers: Weapon spread in movement -15%
- Recon drones: Enemy detection radius +10%
- Reliable fuel: Engine power +10%
After Crossout, private military companies entered their golden age. Equipped with modern means of intelligence and analyses, they could eliminate any enemy from a safe distance, attacking its most vulnerable points. Their services quickly became in demand in the Valley.
Open Falcon in the build calculatorAdd a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is codriver-falcon. Add more parts with commas: #b=codriver-falcon:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=codriver-falcon:1 - With "target held in sight for 3 s (6 s)" switched on:
https://crossoutsynergy.com/#b=codriver-falcon:1:falcon-t