
Beholder
"Mode 1". If the invisibility module is not installed, the cabin performs its function. Active time 8 sec., cooldown 16 sec. "Mode 2". If the invisibility module is installed, then the cabin enhances its effect: decloaking occurs with a delay after taking damage or firing a shot.
Caligari's experiments with Ravagers' technology sometimes lead to unexpected results. Not only that the permanent synthetic dweller appeared in the destroyed helicopter hull. It soon turned out that the cockpit can literally vanish into thin air. The Nomads enjoyed this side effect and their invisibility module only made it stronger.
| Power score | 2100 |
| Max speed | 82 |
| Power | 66 |
| Tonnage | 5400 |
| Mass limit | 12500 |
| Energy | 24 |
| Durability | 305 |
| Mass | 800 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is beholder. Add more parts with commas: #b=beholder:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=beholder:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10