
Absolute
Increases the blast radius of projectiles and explosives by 20%. As damage is dealt with any weapon, accumulates up to 10 charges, each of which equals 1 sec. of active time. The higher the rarity of the weapon, the more damage you need to deal to accumulate charges. Upon activation, it additionally increases blast radius of projectiles and explosives by 30%, and the weapons no longer use ammo. Manual deactivation saves the remaining charges. After deactivation, recharges for 4 sec.
— Oct. 1, 2055, 00:11 — Tank group "... [interference] '3-2' is hit! '3-2' is hit! Still moving! No comms with the other 'Boxes'! 'Charlie-7', do you read me? 'Vagabond-1', respond! What we feared is true! We found him, he... he's alive! It's L... [interference]"
| Power score | 2100 |
| Max speed | 80 |
| Power | 66 |
| Tonnage | 5300 |
| Mass limit | 12400 |
| Energy | 24 |
| Durability | 315 |
| Mass | 850 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is absolute. Add more parts with commas: #b=absolute:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=absolute:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10