
ST-M26 Tackler
When the weapon doesn't fire, its damage protection increases by 150%.
Tackler allows to fire with a very high density and is durable enough not to be shot down during cooldown. And thanks to the reduced energy consumption of these machine guns, one can literally cover an armoured car with them.
| Power score | 675 |
| Ammunition | 400 |
| Hit damage | 18 |
| Fire rate | 92 |
| Range | 66 |
| Accuracy | 48 |
| Time to overheating | 63 |
| Durability | 377 |
| Energy | 5 |
| Mass | 243 |
Resists: Bullet 25%, Blast 25%, Penetration 70%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread stability +12%
- Handling: Projectile speed +15%
- Handling: Spread -17%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is st-m26-tackler. Add more parts with commas: #b=st-m26-tackler:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=st-m26-tackler:1 - With "While not firing" switched on:
https://crossoutsynergy.com/#b=st-m26-tackler:1:tackler
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-stability-12 handling-projectile-speed-15 handling-spread-17