
Spectre-2
Direct hit on an enemy increases the damage of the weapon by 4% for 3 sec. The effect stacks up to 8 times, but fully disappears after a miss.
The engineer of "Spectre" decided that more barrels means more damage. And he was absolutely right. In the hands of a good shooter, this machine gun can deal terrible damage. All of this, however, is at the cost of higher energy drain.
| Power score | 1080 |
| Hit damage | 22 |
| Fire rate | 92 |
| Range | 66 |
| Accuracy | 71 |
| Time to overheating | 63 |
| Ammunition | 400 |
| Durability | 280 |
| Energy | 8 |
| Mass | 254 |
Resists: Penetration 70%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread stability +12%
- Handling: Projectile speed +15%
- Handling: Spread -17%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is spectre-2. Add more parts with commas: #b=spectre-2:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=spectre-2:1 - With "8 consecutive hits" switched on:
https://crossoutsynergy.com/#b=spectre-2:1:spectre
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-stability-12 handling-projectile-speed-15 handling-spread-17