
Reaper
After hitting an enemy 10 times, fires an armour-piercing projectile that penetrates up to 3 pins of structure without losing damage. Each miss reduces the amount of accumulated hits.
A rapid-fire weapon with the highest projectile velocity.
| Power score | 2400 |
| Hit damage | 23 |
| Fire rate | 100 |
| Range | 69 |
| Accuracy | 64 |
| Ammunition | 390 |
| Durability | 566 |
| Energy | 12 |
| Mass | 656 |
Resists: Penetration 80%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is reaper. Add more parts with commas: #b=reaper:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=reaper:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10