
Manitou
Upon activation all mounted revolvers with at least one projectile in the cylinder will start reloading faster. The more rounds there are in the cylinders, the more the reload time will be reduced, up to 50%. All ammunition loaded in this way will deal 30% more damage until there is no more ammunition left in the cylinders.
"The skies grow dark as we light the altars through which the spirits whisper to us. Even my faithful steed, who has seen a great deal, can feel this tension. Peer into the darkness, and you'd better not know who such a bright fire in the night might attract" (Isi White Bone).
| Power score | 1800 |
| Max speed | 106 |
| Power | 50 |
| Tonnage | 4200 |
| Mass limit | 8300 |
| Energy | 24 |
| Durability | 260 |
| Mass | 850 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is manitou. Add more parts with commas: #b=manitou:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=manitou:1 - With "Activated with full cylinders" switched on:
https://crossoutsynergy.com/#b=manitou:1:manitou
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10