
Cerberus
Increases the periodic melee damage of weapons by 15% when the weapon built into the cabin makes contact with an enemy.
The "Cerberus" cabin is a survivor's best friend. It understands everything, but just can't speak. Guts enemies in melee combat, as if it has three maws.
| Power score | 1800 |
| Max speed | 101 |
| Power | 53 |
| Tonnage | 4000 |
| Mass limit | 8500 |
| Energy | 24 |
| Durability | 285 |
| Mass | 850 |
| Damage | 32 |
Resists: Blast 30%, Ramming 75%, Melee 50%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is cerberus. Add more parts with commas: #b=cerberus:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=cerberus:1 - With "Built-in weapon in contact with an enemy" switched on:
https://crossoutsynergy.com/#b=cerberus:1:cerberus
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10