
Kronos
When activated, restores durability to parts attached to power nodes if they don't have maximum durability: 2% of durability every 0.5 sec. Restoration will be active until the charge is depleted, manually disabled or until a complete restoration of parts attached to power nodes. A full charge is enough to restore 50% of durability. The charge gradually builds up if there is an armoured car wreck within the 30 m range from the cabin.
Thanks to the documentation of the Waderkvarn corporation found in one of their laboratories, the Dawn's Сhildren were able to master the control modules of the Ravagers and soon began to use them for their own purposes.
| Power score | 2400 |
| Max speed | 111 |
| Power | 49 |
| Tonnage | 4300 |
| Mass limit | 8300 |
| Energy | 25 |
| Durability | 240 |
| Mass | 420 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is kronos. Add more parts with commas: #b=kronos:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=kronos:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10