
Icarus IV
Increases the movement part's damage protection by 30% for each enemy within a 50 m radius. Maximum bonus is achieved with 4 enemies within the active range.
An early prototype of a compact jet engine with vertical takeoff, also known as hover. The first modification that does not explode at high revs. Well, not every time.
| Power score | 350 |
| Max speed | 75 |
| Tonnage | 1100 |
| Power | -10 |
| Durability | 252 |
| Mass | 325 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Acceleration efficiency increased by 10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is icarus-iv. Add more parts with commas: #b=icarus-iv:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=icarus-iv:1 - With "4 enemies within 50 m" switched on:
https://crossoutsynergy.com/#b=icarus-iv:1:icarus4
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-acceleration-efficiency-increased-by-10