
Hybrid
"Mode 1": hits on enemy from at least 50 m accumulate bonuses to projectile blast radius for the "Mode 2", up to 40% with 30 hits. "Mode 2": for each enemy that has an attached projectile, accumulates bonuses to weapon damage for the "Mode 1", up to 40% with total time of projectiles attachment of 7 sec. The bonuses are active only 10 sec. after the first shot.
"The atmosphere inside the mobile headquarters was tense. Suddenly, the silence was broken by a siren — the scanners had detected a rapidly approaching group of Ravagers. Sharp instantly jumped out of the van onto a nearby buggy and, without waiting for her sister's orders, rushed to intercept them. Breaking into the enemy's formation, she drew fire to herself, giving the Engineers precious seconds to from a battle line. Watching her sister's daring attack, Rein realized that, contrary to rules and logic, it was Sharp's uncontrollable fury that was their greatest advantage at that moment", 2/2.
| Power score | 2400 |
| Hit damage | 28 |
| Explosive damage | 65 |
| Fire rate | 96 |
| Range | 68 |
| Accuracy | 92 |
| Time to overheating | 67 |
| Ammunition | 300 |
| Durability | 537 |
| Energy | 12 |
| Mass | 601 |
Resists: Penetration 60%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is hybrid. Add more parts with commas: #b=hybrid:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=hybrid:1 - With "Mode 1 damage at 7 s of attachment (Mode 2 bonus)" switched on:
https://crossoutsynergy.com/#b=hybrid:1:hybrid