
Griffon
When activated, the player and 3 closest allies in a 40 m range are invisible on the radar and become immune to the effects of position finders for 11 sec. Cooldown 20 sec. While active, reduces the recharge time for modules and autonomous weapons (except sentry drones) by 5% per second.
Together with the family, the fire burned something important inside Surtr, but in return it gave him the ability to see. Growing up in the orphanage, he made some close friends, but never got rid of the aching loneliness. The feeling that he shouldn't have existed.
| Power score | 2400 |
| Max speed | 101 |
| Power | 57 |
| Tonnage | 4800 |
| Mass limit | 9000 |
| Energy | 25 |
| Durability | 314 |
| Mass | 700 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is griffon. Add more parts with commas: #b=griffon:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=griffon:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10