
Devourer
After 36 successful hits, the next burst will consist of common, cooling, armour-piercing and explosive projectiles fired alternatingly. The armour-piercing projectile penetrates up to 4 pins of structure without loosing damage.
The Nomads have always been known for striving for perfection in their inventions. They can spend years improving parts, tweaking every bolt and joint, before Ulysses approves the work. This persistence is the reason why everyone dreams of owning Nomad weapons.
| Power score | 3900 |
| Hit damage | 34 |
| Explosive damage | 43 |
| Fire rate | 82 |
| Range | 70 |
| Accuracy | 54 |
| Ammunition | 7 |
| Durability | 1076 |
| Energy | 13 |
| Mass | 1507 |
Resists: Penetration 85%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is devourer. Add more parts with commas: #b=devourer:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=devourer:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10