
Deadman
Reduces the weapon reloading time depending on the number of mounted weapons. 1 weapon — 20%, 2 weapons — 15%, 3 or more weapons — 10%.
Everybody knows that the Syndicate's monstrous energy weapons are very demanding when it comes to power, which is why only one of those weapons is usually mounted on armoured vehicles. The engineers who worked on the cabin for Jiangshi managed to turn this flaw into an advantage. The optimized power supply scheme speeds up reloading for the weapon mounted on the vehicle. Or for several mounted weapons, but not as efficiently.
| Power score | 1800 |
| Power | 53 |
| Max. Speed | 101 |
| Tonnage | 4200 |
| Mass limit | 8700 |
| Energy | 24 |
| Durability | 270 |
| Mass | 750 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is deadman. Add more parts with commas: #b=deadman:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=deadman:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10