
Commit
Deals 130% more damage to structural parts.
"Aris showed Maja and I the first batch of activated consciousness hosts. Their behaviour is... strange. Their motor skills are unnatural, their speech seems to be assembled from random phrases. Maja claims it's just an "adaptation effect", but I think there's something missing or, on the contrary, something excessive in them", — Torben Lindholm's report on the works at "Cradle of mind", 5/7.
| Power score | 4800 |
| Hit damage | 95 |
| Fire rate | 12 |
| Range | 75 |
| Accuracy | 64 |
| Ammunition | 12 |
| Durability | 1334 |
| Energy | 24 |
| Mass | 2052 |
Resists: Penetration 90%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is commit. Add more parts with commas: #b=commit:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=commit:1