
Cockpit
Increases the fuel reserve of boosters by 75% and reduces their heating rate by 20%. At speeds above 110 km/h, each active booster increases damage of all weapons: common — 3%, rare — 10%, epic — 25%. Maximum bonus is 40%.
Single-seater cabin equipped with a roll cage. It was designed specifically for closed-wheel racing and was used in prototypes before the accident. Later it was repeatedly reassembled and strengthened.
| Power score | 1800 |
| Max speed | 106 |
| Power | 47 |
| Tonnage | 3700 |
| Mass limit | 7700 |
| Energy | 24 |
| Durability | 245 |
| Mass | 450 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is cockpit. Add more parts with commas: #b=cockpit:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=cockpit:1 - With "Above 110 km/h with epic boosters (max +40%)" switched on:
https://crossoutsynergy.com/#b=cockpit:1:cockpit-a
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10