
Atom
Depending on speed, accumulates the charge up to 17% per sec. when the armoured vehicle achieves its maximum speed. When fully charged, creates a protective field that absorbs damage from fast flying objects and energy flows in a small radius around the movement parts. After the shield is destroyed, the charge begins to accumulate again.
The Dawn's Children often lose talented inventors only because of their arrogance and unwillingness to listen to criticism. Atypus proved it once again by assembling his own answer to the famous movement part of the scientists in the basement of the Copperhead stadium.
| Power score | 350 |
| Max speed | 80 |
| Tonnage | 2050 |
| Power | -12 |
| Durability | 400 |
| Mass | 470 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Surface traction +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is atom. Add more parts with commas: #b=atom:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=atom:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-surface-traction-25