
Aspect
As the weapon overheats, the damage increases. At full overheat, damage increases by 50%.
This machine gun requires nerves of steel to deal maximum damage. But with sufficient gunner skill it's unparalleled at medium distances.
| Power score | 1600 |
| Hit damage | 28 |
| Fire rate | 92 |
| Range | 66 |
| Accuracy | 71 |
| Time to overheating | 63 |
| Ammunition | 400 |
| Durability | 350 |
| Energy | 8 |
| Mass | 307 |
Resists: Penetration 70%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Damage +5%
- Power: Time to overheat +10%
- Power: Cooling rate +10%
- Handling: Spread stability +12%
- Handling: Projectile speed +15%
- Handling: Spread -17%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is aspect. Add more parts with commas: #b=aspect:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=aspect:1 - With "Fully overheated" switched on:
https://crossoutsynergy.com/#b=aspect:1:aspect
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-damage-5 power-time-to-overheat-10 power-cooling-rate-10 handling-spread-stability-12 handling-projectile-speed-15 handling-spread-17