
Armored track
Increases the damage protection of structural parts by 25% if the player is within 40 m from 2 or more enemies. The bonus doesn't depend on the amount of such tracks, but decreases proportionally with other mounted movement parts, except for rotors.
Almost unrusted tank tracks. Heavy and reliable.
| Power score | 625 |
| Max speed | 75 |
| Tonnage | 4550 |
| Power | -30 |
| Durability | 1300 |
| Mass | 1440 |
Resists: Bullet 25%, Blast 25%, Ramming 50%, Thermal 25%, Cryogenic 25%, Melee 50%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Surface traction +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is armored-track. Add more parts with commas: #b=armored-track:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=armored-track:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-surface-traction-25