
Aggressor
For every 25 m of moving forwards or backwards, it receives a charge that increases the damage of all weapons by 7%. Stacks up to 3 times. When moving in other directions, it loses charge every 1 sec.
A high-speed cabin that enhances its owner's firepower if he does not turn in the face of danger. It's hardly necessary to describe the excitement it brought to the Lunatics.
| Power score | 1800 |
| Power | 46 |
| Max speed | 106 |
| Tonnage | 3900 |
| Mass limit | 8000 |
| Energy | 24 |
| Durability | 265 |
| Mass | 600 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Built-in radar radius +200 m
- Power: Maximum speed +3%
- Power: Time to self-destruction -30%
- Handling: Power +20%
- Handling: Cabin tonnage +15%
- Handling: Mass limit +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is aggressor. Add more parts with commas: #b=aggressor:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=aggressor:1 - With "75 m straight ahead or back (3 stacks)" switched on:
https://crossoutsynergy.com/#b=aggressor:1:aggressor
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-built-in-radar-radius-200-m power-maximum-speed-3 power-time-to-self-destruction-30 handling-power-20 handling-cabin-tonnage-15 handling-mass-limit-10