
Thrust
The weapon deals 100% more damage when fired. The damage bonus gradually decreases to zero when the projectile's durability reaches 50%.
"Module 02 (Replication matrix): a production contour that combines the systems and protocols for managing the "Body factory", providing design, assembly, activation, and technical support for the reproduction cycle of system elements." — Excerpt from the electronic manual for the "Oracle" system. 40/1337
| Power score | 2000 |
| Damage | 50 |
| Fire rate | 18 |
| Ammunition | 12 |
| Durability | 715 |
| Energy | 10 |
| Mass | 710 |
Resists: Blast 30%, Ramming 85%, Melee 70%, Ram 40%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is thrust. Add more parts with commas: #b=thrust:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=thrust:1 - With "Fired projectile at full durability" switched on:
https://crossoutsynergy.com/#b=thrust:1:thrust