
Shiver
Efficiency increases at low speed. Maximum bonus: +45% at 0 km/h. The bonus stops working at 30 km/h.
"I'm almost sure Psycho Pete saw our cooler and was like — I want the same but even colder!" (Ivy XO)
| Power score | 270 |
| Durability | 115 |
| Energy | 2 |
| Mass | 96 |
| Weapon cooling | 125 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Efficiency +21%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is shiver. Add more parts with commas: #b=shiver:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=shiver:1 - With "Standing still (+45% efficiency)" switched on:
https://crossoutsynergy.com/#b=shiver:1:shiver-still
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-efficiency-21