
Remedy
Epic · Flame weapons · Flamethrower
Perk
As the weapon heats up, its damage protection increases up to 50%.
Do you lay awake at night thinking who's the one to flame? The latest not-a-flamethrower "Remedy" by Waderkvarn will answer this and a million other questions. Sparks will fly! *The offer is active until 22.12.28
Published stats
Open Remedy in the build calculator
| Power score | 1080 |
| Hit damage | 29 |
| Fire rate | 94 |
| Range | 6 |
| Time to overheating | 81 |
| Ammunition | 200 |
| Durability | 462 |
| Energy | 8 |
| Mass | 300 |
Resists: Penetration 100%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Build link
Every build is a link, so you can share it or keep it. This part's link id is remedy. Add more parts with commas: #b=remedy:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=remedy:1 - With "Weapon fully heated" switched on:
https://crossoutsynergy.com/#b=remedy:1:remedy
Other flame weapons