
Power unit
An additional power supply unit that can operate in two modes: "Mode 1": Reduces plasma emitter charging time by {{Parameters|{{PAGENAME|Charging time}}%}}. "Mode 2": Increases projectile speed by {{Parameters|{{PAGENAME|Increases speed}}%}}, maximum and optimal range — by {{Parameters|{{PAGENAME|Increases range}}%}}.
| Power score | 270 |
| Durability | 145 |
| Energy | 2 |
| Mass | 383 |
| Charging time | 20 |
| Increases speed | 25 |
| Increases range | 15 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Weapon charge speed bonus +10%
- Power: Projectile speed bonus +20%
- Power: Bonus to max. and optimum range +15%
- Handling: Delay when switching modes -33%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is power-unit. Add more parts with commas: #b=power-unit:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=power-unit:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-weapon-charge-speed-bonus-10 power-projectile-speed-bonus-20 power-bonus-to-max-and-optimum-range-15 handling-delay-when-switching-modes-33