
Oculus VI
This Dawn's Children prototype was "borrowed" by Scavengers. The module turns towards the hidden enemy, blinks and beeps. With this gadget, nobody else can take you by surprise.
| Power score | 95 |
| Durability | 174 |
| Energy | 1 |
| Mass | 110 |
| Detection | 120 |
| Invisibility detection | 120 |
| Transmission | 120 |
| Detection mine | 24 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Invisibility detection radius +15%
- Power: Detection radius +15%
- Power: Invisibility detection precision +20%
- Handling: Mine detection radius +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is oculus-vi. Add more parts with commas: #b=oculus-vi:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=oculus-vi:1
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-invisibility-detection-radius-15 power-detection-radius-15 power-invisibility-detection-precision-20 handling-mine-detection-radius-25