
MVP Flagship
For each enemy within a 100 m radius, the cabin power is increased by 30%. The maximum bonus is reached when 4 enemies are in range. The bonus doesn't depend on the number of "MVP Flagship" movement parts, but significantly decreases with other mounted movement parts, except for rotors.
"We moved out seven hours ago. Aris's convoy is heading north — that's all we know for certain. We'll figure out the rest as we go. The team is assembled. The Steppenwolfs are holding the perimeter and setting the convoy's traces — they know this part of the Wasteland better than any map. The Engineers are handling communications, maintenance and recon. Everyone's doing their part. Aris thought that after "Cradle of mind", no one would go after him. He was wrong. We're on the hunt." — Major Stahl, entry 1/6
| Power score | 700 |
| Max speed | 70 |
| Tonnage | 4200 |
| Power | -35 |
| Durability | 1219 |
| Mass | 1279 |
Resists: Ramming 35%, Melee 20%, Lets damage through 50%
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Handling: Tonnage +10%
- Handling: Power penalty reduced by 15%
- Handling: Acceleration efficiency increased by 10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is mvp-flagship. Add more parts with commas: #b=mvp-flagship:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=mvp-flagship:1 - With "4 enemies within 100 m (max)" switched on:
https://crossoutsynergy.com/#b=mvp-flagship:1:flagship
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 handling-tonnage-10 handling-power-penalty-reduced-by-15 handling-acceleration-efficiency-increased-by-10