
Hoplite
For each enemy within a radius of 60 m, the armoured car's resistance to thermal damage increases by 60%. The maximum bonus is achieved when 3 enemies are within the radius. Invulnerability to thermal damage is achieved when 3 enemies are within the radius of 25 m.
Trent created it to ensure his vehicle could withstand the onslaught of the anomaly. "Hoplite" prevents the structure from collapsing under fire; parts can withstand more damage when it's equipped. After the Dawn's Children found it, every one of their armoured cars began going into battle with "Hoplite" and returning from places where others stayed forever.
| Power score | 135 |
| Durability | 255 |
| Energy | 1 |
| Mass | 236 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Structure durability +25%
- Power: Damage resistances +25%
- Power: Damage let through +25%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is hoplite. Add more parts with commas: #b=hoplite:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=hoplite:1 - With "3 enemies within 60 m" switched on:
https://crossoutsynergy.com/#b=hoplite:1:hoplite
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-structure-durability-25 power-damage-resistances-25 power-damage-let-through-25