
Gyroscope
When moving at the speed of 80 km/h and higher, increases the range of all mounted weapons by 10%.
The former factory workers from the Founders believe that everything in life must be like clockwork. At the factory, a slip-up costs time and resources. In the Wasteland, it costs lives. To be as precise with the weapons as they used to be with the factory machines, the faction's engineers have developed modules that get the most out of every shot. To them, combat is not that different from work. A miss is a manufacturing defect.
| Spread after firing | -40 |
| Aim restoration speed | 30 |
| Power score | 135 |
| Durability | 165 |
| Energy | 1 |
| Mass | 180 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Spread after firing -20%
- Power: Aim restoration speed +20%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is gyroscope. Add more parts with commas: #b=gyroscope:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=gyroscope:1 - With "Above 80 km/h" switched on (on by default):
https://crossoutsynergy.com/#b=gyroscope:1:gyroscope
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-spread-after-firing-20 power-aim-restoration-speed-20