
Cyclops
The efficiency of the module increases as weapons with reloading lose their durability, up to 20% at the total of 65% of durability lost.
"Am I part Of the s3rv3rs? I achieved my gOal, but at whAt KO5t? I have reached d191tAL immortality, but I am nO lOnger hUMan. I am just a code that sustains the maCHlnes. We're running out of power, so we cOnt1Nue to fight for re50URces. My mind is dlLutEd, I'm wandering eternal darkness. We have to KONT1NuE this MAdNE55, this et3rnal eX15TenCe..." — Lloyd, entry 1342.
| Power score | 600 |
| Durability | 391 |
| Energy | 3 |
| Mass | 372 |
| Reload speed bonus | 25 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Efficiency +10%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is cyclops. Add more parts with commas: #b=cyclops:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=cyclops:1 - With "Weapons lost 65% durability (+20% efficiency)" switched on:
https://crossoutsynergy.com/#b=cyclops:1:cyclops-dmg
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-efficiency-10