
Aquilo
When shooting a weapon that overheats, it accumulates up to 5 charges, each of which additionally increases the cooling rate of all weapons by 6%. The time of accumulation of one charge depends on the average time before overheat for all weapons mounted on the armoured car. If all the weapons stop firing, 1 charge will disappear each 0.5 sec.
"S0Meth1Ng's wR0n9. It's like my c0nsciou5ness is disintegrating. The s3rv3rs are dec0uring m3 from inside. My reality is merging with their data. I'm losing c0n7rol, but I can't stop. If I shut down, everything will collapse. You will realize everything... The only way out is to continue gathering resources and improve ourselves. The reactor demands sustenance..." — Lloyd, entry 1340.
| Power score | 400 |
| Durability | 121 |
| Energy | 2 |
| Mass | 120 |
| Time to overheating bonus | 90 |
| Time to overheating bonus (shotguns) | 67 |
| All weapons | 20 |
- Reliability: Durability +10%
- Reliability: Mass -17%
- Reliability: Protection from all damage +10%
- Power: Efficiency +32%
Add a cabin, modules and a co-driver next to it and every stat shows its base value next to the final value. Reload, overheating, cooling, spread and speed get a side by side visual, and every changed number opens a breakdown of which part changed it.
Every build is a link, so you can share it or keep it. This part's link id is aquilo. Add more parts with commas: #b=aquilo:1,<other id>:1.
- This part alone:
https://crossoutsynergy.com/#b=aquilo:1 - With "5 charges while firing" switched on:
https://crossoutsynergy.com/#b=aquilo:1:aquilo-c
Fusion ids, added as a fourth field and joined with +: reliability-durability-10 reliability-mass-17 reliability-protection-from-all-damage-10 power-efficiency-32